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We feel like that if we handle all the publishing duties ourselves, we’ll be better positioned to service all the different platforms in a timely matter. The second thing we want to do is to self-publish. To do that, we’ll need to hire more programmers, designers and artists to specifically craft that experience, and that’ll significantly increase the budget. Multiplayer is hard to do well, and we want to create a multiplayer mode that people would be excited to bring their friends in to play. But the reason we wanted to do this Kickstarter is because there are a couple of features that we really want to do well this time around, and any extra funding would go a long way to ensure that. We’re a small studio, so we never have enough funding. Once we made the shift from DLC to making a new game, the development process has all been done with the future in mind, so the main difference is that Sandrock will be what we always wanted Portia to be. Upon release, Sandrock will be a more polished game the art will be better, there will be more music, the characters will be more in depth essentially: the things people liked about Portia will be present, but we’ll have plenty of new stuff to make things feel fresh. When we were planning the Sandrock DLC, we realized that with our same engine, the new map would just be more of the same it wasn’t really exciting for us, and we didn’t think the players would like it either. The deciding factor for us was that Portia’s framework could never handle multiplayer, and in order to make it work, we’d have to start from the ground up.
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MY TIME AT SANDROCK CONSOLE RELEASE DATE SERIES
We’ve released a series of free updates to try to give Portia the polish we always wanted it to have, but unfortunately, we’re very limited by some of the coding decisions we made early in development, and we haven’t been able to do what we want to do, nor what the fans have wanted us to do. Portia was coded by a team under a lot of pressure to deliver in a short time, so shortcuts were taken that have made things difficult for us to expand upon Portia at present. What you can expect to see is a game with a similar vision, made by a much more experienced dev team, with a much greater potential for expansion.
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